These parameters affect unit distribution, computed group size, and ultimately attack order.
- Guards / Specialists ratio: Adjusts specialist volume compared to guards (e.g. 1.10 = +10% on specialists). This allows specialists to attack first when the ratio is above 1.
- G / G-1 ratio: Adjusts progression between guard/specialist levels based on selected levels. With a ratio > 1.8, lower guard levels attack first.
- Guards / Monsters ratio: Applies a health multiplier to monster groups compared to guards. If < 1, monster groups will be weaker and attack after guards.
- Guards / Mercenaries ratio: Applies a health multiplier for mercenary groups compared to the strongest guard group.
- Command: Total command budget for guards + specialists, accounting for unit-type command costs.
- Result: The result lists all units sorted like the troop selection screen and provides a used-command summary.